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Ku'Alteck, Half-elven Thief,
Submitted by Kiruk

Name: Ku'Alteck
Race: Half-elf
Class: Thief
Kit: Godfather
Level: 4th
Alignment: Lawful Evil
Gender: Male

Strength: 13 Stamina: 15 Muscle: 11
Dexterity: 18 Aim: 18 Balance: 18
Constitution: 16 Fitness: 16 Health: 16
Intelligence: 18 Reason: 18 Knowledge: 18
Wisdom: 14 Intuition: 14 Willpower: 14
Charisma: 18 Appearance: 18 Leadership: 18

Racial Abilities:
Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.

Infravision - Infravision with a range of 60'.

Less sleep - The half-elf requires only four hours worth of sleep to be rested. This is especially valuable to spellcasters.

Class/Kit Abilities:
Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
Bribe* 30% - Skill in administering bribes.
Climb walls* 80% - Able to climb vertical or smooth surfaces.
Defense bonus - -2 AC bonus when unarmored and unencumbered.
Detect magic* 20% - Has a chance to detect magical radiance.
Detect noise* 15% - May hear faint noises.
Find/remove traps* 35% - Skill at finding and disarming traps.
Followers - Attracts folllowers when a stronghold is built.
Hide in shadows* 40% - Grants the ability to hide in shadows.
Move silently* 40% - May move without making a sound.
Open locks* 40% - Skill at opening locks with the proper tools.
Pick pockets* 80% - Skill at pilfering small items from pockets or purses.
Thieves' cant - Knowledge of the secret language of thieves.
Evasion- (10)

This is a thieves skill. It is not possible to put into Core Rules, so here is the description.

Evasion is a new Thief skill. With this skill, the Thief is adept at dodging attacks aimed at him. When pur-chased, the skill begins at a base score of 10%, modified by Dexterity. It can be improved through skill points, exactly like the other Thief skills, but only by five points per level. The Evasion skill can never exceed 60%, modified by Dexterity. The Thief receives a +2% bonus to his evasion score for every point of Dexterity over 14. Thus, a Thief with a Dexterity of 17 would have a bonus of +6%. Elves, gnomes, and halflings receive a +5% racial bonus.

Evasion allows the Thief to avoid one melee attack or one small area of effect attack (such as a burning hands spell or a flask of flaming oil) per round. For Evasion to work, the Thief cannot be surprised and must be aware of the incoming attack. An attack from behind, for example, cannot be evaded. To use this skill, the Thief chooses which attack he is attempting to avoid. A Thief using the Evasion ability is unable to take any action other than movement that round.

Before any Evasion rolls, the DM makes the necessary attack roll. If the attack misses, the Thief does not roll for Evasion. If, however, the attack would normally hit, the player must roll his Evasion score or less on percentile dice. If the roll fails, the attack hits the Thief and normal damage applies. If the roll suc-ceeds, however, the Thief has dodged out of harm's way and avoids the attack.

Larger area effect spells such as fireball cannot be avoided. Likewise, Evasion does not protect against nondamaging, area of effect spells such as sleep.

I have spent the 5% per level and my current Ability is- 33%

Physical Description:
Ku'altek is an exceptionally good-looking person. He is about 5' 8" with the light skin of his mother. His hair is the color of silver. His eyes are shaped like that of an elf, but are blue in color. Ku'altek is slender, but well muscled. He moves gracefully and often with purpose.

Most people are able to determine that he is indeed a half-elf, but many think there is something exotic about him. What that really is, is that he has some of the traits of his paternity. That is that the elf half of Ku'altek's genealogy is from the drow blood. His hair is drow, and somebody with a vast knowledge of drow might be able to put something together and make a correct guess. Ku'altek is able to disguise himself so that he can fit into most situations. He has been anything from a beggar to a member of high society. Due to his secretive occupations, and his need to keep his heredity concealed, Ku'altek often likes to keep to dark places, and when he ventures into the light he likes to be hidden by a hood or in some disguise.

History:
Ku'altek, meaning "One without a House", is the son of a white human woman that was raped by a drow elf. This woman, De Luna (translates to moon person), was a slave for many years in the drow city of Ku'Maltakia (roughly translated to house of spiders). She was of course abused and treated as the drow would treat any slave, especially one from the surface world. (The drow consider slaves nothing more than tools that are easily replaced, and not as a valuable commodity.) After all the years of torture and brainwashing, a Drow raiding party decided to use De Luna to flush out a grey elf village.

De Luna was sent into a forest by the drow elf raiding party. The forest was known to have a grey elf village located within its boundaries, but an exact location was not known to the drow. On her she had cast a spell of detection by a very powerful drow wizard. This spell would allow any drow within a 25-mile radius to detect the location of De Luna. This spell, though cast by a high level wizard, had only the duration of two nights and one day in the bright sun of the surface world. The drow had hoped and prayed to their God, L'loth, that the grey elves would find and take in De Luna. The grey elf village did in fact find her, and though were leery of this stranger; their kind hearts and faith in the benevolence of their God made them take in this wisp of a woman.

It was three nights later, upon the night of the harvest moon that the drow raided the grey elf village. The grey elves were powerful in their own right, but had not enough numbers to defend against the large number of ferocious drow. The grey elves killed a number of the drow, but the drow ultimately prevailed. The village was ransacked and the women raped, including De Luna. Though most of the villagers were murdered, a few were able to survive their wounds. Of the few that survived, one was De Luna. The few surviving grey elves, 7 to be precise, sent De Luna away with only the clothes on her back, the child in her womb and their curse for what she had wrought.

De Luna was able to survive on her cunning and wits. She came to another village three days after she was sent away by the Grey Elves. This village was inhabited by humans for the most part, and was named Hidden Cove, which is located within the boundries of Sembia (a county famous for it's merchants) At Hidden Cove she found refuge from the harsh world around her. Though she was woefully malnourished and dirty, she was none the less a beautiful woman. She was able to find a benefactor, named Harbin. Harbin was without a doubt the richest and most well respected man of this village. He took in De Luna as a mistress, as he was already married. About 1 month after her arrival at the village she told Harbin of her pregnancy, and made him to believe the child was his. When he learned of this he too sent her away, with 50gp and supplies to keep her quiet. He had far too much to loose should his wife find out of this affair.

With her new found wealth, De Luna decided to find herself a place to live, and to fulfill her dreams. She left for the city of Waterdeep. Once there she was able to get a small place to live, but discovered she had no marketable skills, save one. (And even the one she had was of no value while she was with child) She was able to make her 50gp last until the birth of her son Ku'altek (translated to Houseless One from the drow language). Though Ku'altek was born without the looks of the drow elf, he definitely had the looks of an elf. It was due to her anger at Ku'altek that she gave him such a terrible name. She had no love for the child that was brought into the world by the evil drow, and who had cost her happiness with Harbin. Even though she was very angry and hateful of Ku'altek, she certainly recognized the value in one of his race. She decided to turn to begging to avoid the houses of prostitution, and with Ku'altek in her arms she received more coin than she would have otherwise.

When De Luna started to see the decline in coin that was brought in by begging, she promptly threw Ku'altek to the wayside. He was 6 at this time and on his own. She then continued to beg, but found that prostitution was not nearly as hard work, and much more lucrative. The profit was well worth the occasional beating that De Luna received as she had had much more pain caused to her in her life than what some drunken lustful man could inflict. When he was old enough, she put him to begging and pick pocketing. It was at this point that Ku'altek decided to leave. He was seven at the time and was already on his own and coming into his skills. He had picked up much in the way of street smarts and had learned already that his best weapon was his mind and not his muscle.

Ku'altek was better at picking pockets then begging. His racial characteristics gave him an advantage over most when it came to the life that he chose. His ability to not only pickpockets, but also his burglary, lock picking, climbing and stealth were astounding. He definitely showed much potential in these areas. The other area in which he held great potential was in his cunning. He again gained much from his drow parentage, and from a very early age decided that he could make much more from collecting a small part of what others make, then in trying to do all the work himself. He decided that a thieves guild was the way to go.

Ku'altek also discovered that the area in which he lived, and most areas of the known world already had a guild, and he would be foolhardy to attempt to work outside of the establishment. He did join the guild and found that he paid more in dues than he seemed to keep for himself. He also discovered that due to his race, he was finding advancement within the system slow and wrought with high hurdles. Though he had grand and great ideas, he soon learned that in the area of advancing within the guild, the deck was stacked against him.

Ku'altek decided after a fairly short tenure that he would get nowhere working for others. He had already gained a good deal of knowledge of how the guild was run, and decided to find a place that would allow him better opportunity for advancement. He left Waterdeep at the age of 19 in search for something which he was not even sure existed. He of course kept his heritage a secret throughout his travels and went from city to city in search of what he desired. He lived on his wits and what he could steal. When he discovered that a place had an established guild, and they began to notice that someone outside the guild was operating within their territory, we would leave. He never stayed long enough to get in trouble, and never stole so much that he would draw any real notice to himself. His biggest reason for going to a town was to gather information.

After about 3 years he finally heard of a place that he could operate autonomously. This particular city is named Ravensbluff and according to Ku'altek's information has no established thieves' guild. When he learned of this place he determined this was the exact thing for which he was questing.

Ku'altek finally found his way to Ravensbluff and has been here for around 3 months. He is now 23 years of age, and has spent the last 3 months working mostly as a beggar and obtaining all types of information on this city. He has had a foray or two into pick pocketing, but wants to keep a low profile for the time being, and very few people take notice of beggars. He has gathered information about this city with a focus on important people, places and attempting to verify if there is a thieves guild established. To date he has found that there is none, and is working on determining if anybody else is attempting to establish one. He is also concentrating on learning what he can of the local law enforcement. Ku'altek is interested in finding out what level of corruption exists in the department, what the response time is to incidents in different parts of the city and also what the different beats are for the cops. Lastly he is studying the geography of the place with emphasis on escape routes from different areas.

Personality:
Ku'altek is secretive, as most in his profession. He lives on a somewhat precarious perch, in that he is half drow and half human. Luckily most humans don't have much knowledge of drow and are not able to figure out that is why Ku'altek is so exotic. Unfortunately most elves know that something is wrong and therefore don't have much trust of Ku'altek. To be a half elf is to be an outcast by nature, but to be a half drow is even worse. Though this would make most people bitter, it has not had that effect on Ku'altek. What it has taught him is that one should be careful as to whom to confide in, and one is careful of people who guess too much.

Ku'altek discovered early in life that it is a struggle to survive, and that the biggest sword can't save you from some things. What Ku'altek does trust in is knowledge. Ku'altek believes that the best weapon to possess is information, and the knowledge of how to act upon that information to your benefit. It is because of this that Ku'altek tries to gather as much information as possible about any situation that he is in, or in which he believes he may become involved. He does a considerable amount of planning before undertaking any task when possible, and when there is no time to prepare he is able to think on his feet and adjust quickly.

It was at a very young age that Ku'altek decided that he was fit to run a guild, but had not the means at the time. He would like this not for the wealth that he would acquire, primarily, but for the power. Ku'altek's motto in life could be summed up thus; 'With great power comes great wealth. Great power is achieved by way of appropriate information and the ability to use that information to the proper end.'

Many may consider Ku'altek a coward, but he is not. He is calculating and concerned with self-preservation, and because of this he does not like being in a situation when he has no control. He will immediately assess any situation and determine if the gains outweigh the risks. If they don't he will extricate himself in the most expedient and efficient manner possible.

It is these traits that make Ku'altek seem cold and callous. He puts very little value on human life, but considers people a tool to be used when there is value, and to be discarded when no longer of value. (Could this trait be hereditary from his drow blood?) He has no qualms in taking a life, but would never do so unless it served a purpose. He doesn't believe in violence for the sake of violence, but does think of it as yet another tool. Ku'altek would not for example, kill a child crossing a street just for the fun of it. He would, however, do so if he needed a distraction for a job he was doing and he felt this would be the best possible distraction available.

Advantages:
Light Sleeper - With a successful Wisdom/Intuition check, will awaken from any reasonable amount of noise.

Obscure Knowledge - Successful Intelligence/Knowledge check allows the recollection of a fact pertaining to the current subject..

Disadvantages:
Phobia: Spiders - Each time the character is presented with their phobia, they must make a Wisdom/Willpower check every 2d6 rounds they are exposed to it. If failed, the character must flee the source of the phobia for 1d6 rounds, and must make another check. All checks are made at half ability score if the phobia is severe.

Allergies, severe - When in full sunlight, the character must reduce their Strength/Stamina and Constitution/Health scores by 1d6.

Family Curse - Moderate - The character carries the family curse which has been with his ancestors for generations. For 5 points the curse is minor. A minor curse could involve small (-1) penalties to a type of saving throw, a tendancy to loose small objects or a negative reaction from animals. With either a minor or severe curse, removal of the malison requires a difficult, dangerous quest or pilgrimage, one not taken lightly (else the family would have already rid itself of the curse). A simple remove curse spell is not sufficient. The DM and the player should work out the details of the curse. Whom did the family offend, when did it happen, what is necessary to end the curse? What penalties does the curse impose? A family curse should not cripple the player character with penalties, but it should make life difficult at specific times or under certain conditions.

Ku'altek is half drow and therefore any elf, or character familiar with drow, will receive a Wisdom/Intuition check (adjusted by circumstance or disguise). A successful check will result in the character recognizing Ku'altek's ancestory and reacting appropriately. "Typical" drow will attack Ku'altek on recognition considering him an abomination.

Special Equipment:
Kobolt's Blight (Dagger +1, +2 vs Small & Tiny Creatures)

A relatively rich merchant from Waterdeep owned this dagger. This merchant, Requales, would often carry it concealed and use it as needs be. Requales often did business with non-human customers and many were of races considered non-savory. (Goblins, kolbolts and the like) When Requales acquired the blade he was told that it would be especially effective against such foes.

On one occasion Requales was attempting to work out a deal for provisions with a small village of kolbolts. While speaking with the kolbolt representative, another kolbolt attempted to pick Requales' pocket. Requales felt this happening and reactively drew his blade and attacked the offender. The thrust drove the blade strait into the heart of the kolbolt and killed him immediately. This outraged the village and the kolbolts took up arms against Requales and his three bodyguards. The four managed to escape with no major injury to themselves, and in doing so killed or injured a goodly number of kolbolts. During the escape Requales continued to wield his dagger with deadly precision. Each (5 to be precise) kolbolt that was attacked by Requales was killed in a single blow. Each stab of the blade found it's way to the heart, or through the eye and into the brain, of its victim. It is due to this deadly efficiency against the kolbolts that this blade was name Kolbolt's Blight.

Kolbolt's Blight came into the possession of Ku'altek in a manner that is very appropriate for him. Requales told his story (with embellishments) and because of the general dislike of kolbolts, Requales received a certain amount of respect and notoriety. The Massacre of Dragon's Tooth, as the incident became known, caused Requales and his blade to become the enemy of kolbolts. Kolbolt's Blight became a trophy for Requales, and people seemed to respect him more due to his actions. (Remember, the only thing worse than a dirty little kolbolt, is a thieving dirty little kolbolt) The village of Dragon's Tooth put a bounty on the head of Requales in the amount of 100 gold pieces. Ku'altek learned of this reward and decided to steal Kolbolt's Blight and con the kolbolts into believing he had slain Requales.

One evening Ku'altek stole into the home of Requales and relieved the owner of Kolbolt's Blight while Requales was sleeping. Seeing as he was already in the home, Ku'altek decided that he would also unburden Requales of some of his other choice belongings. During Ku'altek's "shopping spree" Requales woke up. Before Requales was completely conscious Ku'altek cold conked him. (Possibly not before Requales got a look at Ku'altek)

Ku'altek took Kolbolt's Blight to Dragon's Tooth and on the way devised a convincing and believable story of the death of Requales. Part of this story entailed why Ku'altek was not able to bring the body as proof, but did manage to take Kolbolt's Blight. The village believed Ku'altek's story because it was very convincing, and kolbolts are not an overly bright race. Ku'altek collected his bounty and was prepared to leave the village when the village representative explained that Ku'altek must leave the dreaded blade Kolbolt's Blight. Ku'altek explained that he would not leave the blade, but that the village could buy the blade for the right price. The people of Dragon's Tooth were not able to match the price, and no deal was made. It is probably attributed to the kolbolt's fear of the blade as to how Ku'altek was able to depart the village with his bounty, his blade, his life and a few other small items that probably will not be noticed until too late. It is unknown to Ku'altek whether the truth has revealed itself to the village of Dragon's Tooth.

Possible Uses for the Character:
I don't think I even need to supply any for this one. Anyone who has a thief in their party could readily see the value in gathering information from Ku'Altek. (Though, this is likely to be a hard thing to do, considering his natural suspicion of others.)

If Requales did manage to find out who took the dagger i.e. he did manage to get a quick look, strong-armed the kobolds into telling him, etc. it could be possible that the PCs are hired to hunt him down. After all, Requales is a fairly wealthy merchant who could probably afford to pay well.

Also, he is trying to set up house in Ravensbluff. The PCs could be part of the government/military in that town who become aware that a corrupting factor has worked it's way into the system.

- Arislyn
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